All of this is combined with some genuinely good level designs that offers varied paths that are enjoyable to run through and explore multiple times, and contain a multitude of secrets that feel rewarding to uncover, such as elemental shields and collectible shineys. Such as not having enemies hurt the player character as they dash past them, allowing the player to more easily avoid them, characters traverse up walls regardless of their speed, and employing a health system that prevents every hit from following up with a ring collection chore. In addition to that, the game does a number of smart things with the minutia of its mechanics. Something that is only assisted by how well her unique mechanics work within the general framework of a 2D Sonic game. Combined with some fairly standard basic physical attacks, she has quite a useful repertoire and one that feels satisfying to use, as it allows for the player to focus on speed and fluidity while never going too fast or feeling as if they lack a level of control. The default character is Lilac, a purple dragon lady who has the ability to run super fast, spin through the air via one of the most useful invaluable double jumps I have ever seen, and propel herself across the ground or air with a multi-directional super dash that bounces off walls. Though, that was not really the most apt description, mostly on account of how the game varies quite dramatically based on its player characters. A mode which focuses on the gameplay, and does away with all worldbuilding and context in order to provide something that I initially described as a Sonic game made by Treasure for the Sega 32X that was changed partway through development into a new IP. However, I have heard that some people greatly detest the story, probably the same kind of people who thought Dust An Elysian Tail had a terrible story, and for those people, I would recommend (in addition to trying to find some joy in your lives) just playing Classic mode. Almost as if a lot of things had to be cut in the final game or the project had been going on for so long that the developers forgot to explain things that seemed obvious to them. The story moves by surprisingly quickly, and a lot of things about the plot, world, context, and characters are not very well stated. The biggest problem is how exposition is handled and new concepts are introduced. While the story of Freedom Planet does manage to get across a high level of characterization from the cast, mostly due to how characters are animated and their amateurish yet endearing voice acting, it feels rather rough in a few spots. So the task of thwarting the planet destroying bug man and saving the nations from devastation falls naturally into the hands of this ragtag group, as is often the case with these kinds of tales. An alien who informs them of an intergalactic warlord by the name of Brevon who wishes to rob the planet of Avalice of its precious Kingdom Stone and hopes to do so by causing a devastating war between the planet’s three nations. Platforms: PC(Reviewed), Mac, Linux, Wii U, PS4įreedom Planet centers around Lilac and Carol, a pair of freelancers who rescue a peculiar fellow by the name of Torque. Yet due to my previous experience with the game, there was one minor mechanical decision that simply prevented me from giving the game my full attention. After going through the Genesis-era mainline Sonic games back in 2016, I wanted to go through Freedom Planet as it was originally envisioned as a Sonic fan game, and takes many clear inspirations from the series. Well, this has been sitting on my to-do list for quite a while.
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